ଅ a game by solitary func
The whole of Pinewood from above, in grey paper and ink: pine forest, a fire tower, two round towers, and red infection blooming from a cabin and the sawmill.

Demo coming soon · Windows · Steam

serverBound

A detective game where the crime scene is somebody’s homepage.

Corporate AI broke the old internet. Nobody was surprised.

So people built a new one by hand: the World Wide Wonder, a patchwork of tiny self-hosted islands full of guestbooks, zines and visitor counters. It’s drawn in grey paper and ink. Anything red is a problem.

You are a lurker. That’s your actual rank. People call you “runner” to be nice.

World reveal trailer, 57 s. Everything in it is captured from the demo build.

How a case goes:read · report · prove

01 / read

Read the island

Walk it. Read its records, listen in on its cables, ask the locals what they saw. Some of them saw something. Some of them are wrong about what they saw. Welcome to detective work.

Reed Marsh, a stilt village, with residents posting that the post house never asks for your password. hover · reading the bakery’s log

02 / report

Fill in the case

Every clue drops words into the blanks of a report. A sentence only locks when the words are right and come from two different kinds of clue. One witness is gossip. Two is a case.

The case board: words dragged into the report until the sentence locks. hover · filling in the case

03 / prove

Plug in and prove it

The duel is turn-based. You move along cables, fence buildings off and clean them out. Then the threat takes its turn. Nobody rolls anything.

A duel on Poppy Field: red infection at the guestbook and poppy tower, each labelled with where it goes next. hover · a duel, read first

Same island, same fight:the second time, you read it first

Went in without reading: the wrong stalls cleaned out, pop-ups piling up. hover to play
Went in cold. Every road the threat could take flickers. Pop-ups pile up.
Read the island first: the cyberDeck shows where the next bot goes. hover to play
Read it first. The cyberDeck knows which shop is making the bots.

Every threat plays by a rule

Work the rule out and the fight is a puzzle. Skip the homework and it’s a slot machine that hates you.

  • Ransomware always takes the shortest way to the archive, and it’s booby-trapped.
  • A phisher hooks the nearest house.
  • A cryptominer grows out of the one building you’d never suspect.
  • An ad server keeps making bots. Of course it does.

No levels. No hit points. No dice. You don’t get stronger. You just get less wrong.

Fair, and checked. A solver has been through every board, so if you lose, it wasn’t the game. You can undo within a turn, and what you learned survives a restart. Your pride might not.

You may learn real security by accident:

Every threat works the way the real one does. The game explains it the way you’d explain it to a friend, then quietly puts the real command next to it, for the curious.

› fence the centre relay    $ iptables -I INPUT -j DROP

There’s no test at the end. The ransomware is the test.

An anarchist grandmother’s blog, Anarchist Enuf?, with suspicious bot comments to clean out.
An anarchist grandmother needs help with her blog. Her comments section is evidence.

In the demo:four islands

You sign in. Nobody answers. Then an anarchist grandmother needs help with her blog, and it’s four cases on four islands from there: a market town drowning in ads, a meadow of red poppies, a stilt village where the post house never asks for your password, and a pine forest where the sawmill runs all night and cuts nothing.

Someone approved your sign-in. Nobody will say who.

For fans of Return of the Obra Dinn, The Case of the Golden Idol, Hypnospace Outlaw and Into the Breach.

Wishlist on Steam →

The World Wide Wonder map: every light is somebody, inside a ring called the Wall.
“Every light is somebody. We made every one of them.”

From the workbench:made in the game’s own engine

A white peony drawn in grey paper and ink, blue pollen rising off it. hover · the Defence Faction
A red spider lily in ink, its stamens tethered to lines of code. hover · the Strike Team
A woman in a gown of threads before a red circle, white flowers blooming down her. hover · the lady of flowers

Each faction gets a flower; its pollen is how its knowledge spreads. All three are rendered by the game itself, through the same paper-and-ink grade. With sound in the press kit.

Press kit:for press, streamers and curators · free to use

Take what you need

Screenshots, trailers, the logo and key art, and words you can paste. No form, no login. If something’s missing, ask and you’ll get it.

Download everything (.zip, 6.1 MB) →

Developer
Solitary Func, which is one person: Aswin Behera
Based in
Bhubaneswar, India
Platform
Windows, on Steam
Release
Demo coming soon. Full game planned for 2027.
Price
To be announced
Genre
Detective, puzzle, turn-based tactics
Players
Single-player, keyboard and mouse
Languages
English text. No voice acting.
Engine
Godot 4
Music
DeadDreamer, made for the game
Shown at
IGDC 2024 · Indie Games Utsav, Mumbai Comic Con 2025
Contact
[email protected]
One line

A detective game where the crime scene is somebody’s homepage.

Short description

Corporate AI broke the internet, so people rebuilt it by hand. Now something is eating it. Walk their paper-and-ink islands, read each one like a crime scene and work out the rule of whatever’s attacking it. Then fight it in a turn-based duel with no dice, no levels and no excuses.

About the game

Corporate AI broke the old internet. Nobody was surprised. So people built a new one by hand: the World Wide Wonder, a patchwork of tiny self-hosted islands with guestbooks, zines, visitor counters and at least one grandmother’s blog. It’s drawn in grey paper and ink. Anything red is a problem.

You are a lurker. It’s a real rank, and yes, it’s the bottom one. When something starts eating somebody’s server, you walk their island, read its records, listen in on its cables and ask the locals what they saw. Every clue drops words into a case report, and a sentence only locks when two different kinds of clue agree.

Then you plug in and prove it. The duel is turn-based, and every threat plays by a rule: ransomware takes the shortest way to the archive, a phisher hooks the nearest house, an ad server keeps making bots. Work the rule out and the fight is a puzzle. No levels, no hit points, no dice. You don’t get stronger. You just get less wrong.

Trailers

Gameplay trailer, 79 s. Spam Bay, played twice: once cold, once read first. Every line is on screen, so it works with the sound off. Download the mp4 (14 MB, 720p).
World reveal trailer, 57 s. The World Wide Wonder, and what’s eating it. Download the mp4 (9 MB, 720p).

Clips with sound · 720p

Defence Faction, 21 s. A peony opens, then eleven windows are locked out. Download the mp4.
Strike Team, 15 s. A red spider lily, and what it targets. Download the mp4.
The lady of flowers, 10 s. An experiment in the same art direction. Download the mp4.

Screenshots 1920×1080 · click for full size

Logo, key art and capsules

Streaming and video

Stream it, record it, monetise it. You don’t need to ask. A link to the Steam page in your description is lovely and entirely optional.

The music is custom, made for the game by DeadDreamer. The sound effects are CC0 field recordings and synth. If a video gets a claim anyway, email and it gets sorted.

One favour: keep the demo’s last scene out of thumbnails and titles. Let people find it.

Builds and interviews

Want to play before the demo is out, or talk to the developer? Email [email protected] with your outlet or channel. One person makes this game, so one person answers.

Quotes, screenshots and footage from this page can be used without asking. Please don’t edit the logo.

Made by:

Solitary Func, which is one person: Aswin Behera. Design, code, writing and art direction. Built in Godot 4. Shown at IGDC 2024 and Indie Games Utsav, Mumbai Comic Con 2025.

Music by DeadDreamer, made for this game. The sound effects are field recordings and synth, run through the game’s own small room and a little tape, so everything sounds like it’s from the same place.

Press, streamers, curious engineers: [email protected], or take what you need from the press kit. How it’s built is on the work page.

The World Beneath

turn-based roguelike · 8×8 textmode · CRT

Under the site there’s a small world. Click the screen to start: pick a companion, find the ten caches, and see how far down the temple goes.

The ring

water douses fire · fire burns root · root grounds spark · spark shocks water. Lead with what beats what’s in front of you: ×2 one way, ×½ the other.

Walk
arrows, WASD, or click
Act
Enter · Z waits · M menu
Margins
more marks hide in long reads
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