RESUME

Aswin Behera

Technical Storyteller · Game Designer · Content Engineer

Summary

Mechanical engineer turned technical storyteller with 4+ years making complex systems legible. I build games, write books, and design interactive explanations that turn infrastructure, cybersecurity, and data systems into things you can see, touch, and understand. Every project shares a single thesis: invisible systems should be made visible.

Experience

Game Designer · Solo Developer

2024 to present

serverBound · Independent

  • Designing a cybersecurity investigation RPG where network infrastructure becomes explorable neighborhoods
  • Building in Godot 4, targeting Steam Next Fest October 2026
  • Created the World Wide Wonder framework: networks as cities, packets as citizens, vulnerabilities as architectural cracks
  • Top 25 Globally, OpenIDEO Cybersecurity Visual Design Challenge

Content Engineer

Feb 2020 to Sep 2023

Tetrate

  • Built technical education curriculum for service mesh and cloud-native infrastructure
  • Made Envoy proxy architecture and Istio service mesh concepts accessible to engineers encountering them for the first time
  • Authored documentation, interactive tutorials, blog posts, case studies, and learning materials for enterprise-grade infrastructure
  • Developed product documentation for TSB, TSE, and TDB, Tetrate's commercial offerings
  • Managed editorial pipelines, contributor onboarding, and knowledge-base architecture

UX Auditor & Visual Designer

Jan 2019 to Nov 2019

MOCQTest

  • Conducted UX audits and redesigned visual flows for a competitive exam preparation platform
  • Designed interfaces focused on clarity and retention for high-stakes test environments

Design Intern

Jun to Jul 2016

Two by Three

  • Visual design internship focused on layout, brand identity, and print collateral

Projects

DataFolks

2025 to present

An interactive book about data and privacy for Indian readers. Uses the concept of "datafolk", your digital double, to make invisible data systems legible. Writing in progress with interactive labs.

Solitary Func

2026 to present

Personal digital garden and portfolio. Astro 5, Cloudflare Pages, vanilla CSS, React islands for interactive experiments. Built in public with a dev mode that reveals the site's own systems.

Interactive Labs

2026

Five standalone experiments: Packet Tracer, UPI Flow, DNS Resolver, Encryption Playground, Data Jurisdiction Explorer. Each makes an invisible system visible through direct interaction.

Awards & Exhibitions

Top 25 Globally

OpenIDEO Cybersecurity Visual Design Challenge, serverBound concept recognized for making cybersecurity concepts tangible through game design.

1st Runner Up

BYJU'S × Unity Game Development Hackathon, game prototype built during a competitive jam.

IGDC 2024

Exhibited serverBound at India Game Developer Conference, India's largest game industry event.

Indie Games Utsav

Exhibited at Mumbai Comic Con 2025, showcased serverBound to a public audience.

Education

B.Tech, Mechanical Engineering

2013 to 2017

National Institute of Technology, Rourkela

Where I learned to think in systems, constraints, and tolerances.

SEARCH