World Wide Wonder
The internet reimagined as a living city. Four neighborhoods, each a layer of real network architecture — walkable, conversational, dangerous.
A cybersecurity investigation RPG where every network is a neighborhood, every packet is a citizen, and every vulnerability is a crack in the architecture.
[DESIGN PILLARS]
The internet reimagined as a living city. Four neighborhoods, each a layer of real network architecture — walkable, conversational, dangerous.
A Theory Board mechanic where players pin evidence, draw connections, and reason about network incidents. No validation — only consequence.
No health bars. Threats are neutralized through player-authored countermeasures — block the port, revoke the cert, isolate the node.
A home node that grows as you protect the network. NPCs remember your methods. Your reputation is your progression system.
Collect tools, scripts, and diagnostic modules. Each one teaches a real concept. Your loadout is your methodology.
Warm darks, hand-drawn overlays, portrait conversations. Disco Elysium meets network topology diagrams.
[FIRST CASE]
Automated systems in the Bazaar are behaving against their owners' interests. Price-fixing bots have become altruistic. Recommendation engines are surfacing truth over engagement. Someone is rewriting the rules.
[WORLD MAP]
Commerce & exchange — where data is currency and attention is gold.
Public infrastructure — DNS, routing, the shared protocols that keep things running.
Data storage & persistence — databases, caches, the deep memory of the network.
Shadow networks — where traffic hides, exploits trade, and nothing is logged.
$ wishlist --platform=steam
Targeting Steam Next Fest, October 2026. Follow the development in the garden.