$ connect --world-wide-wonder

ServerBound

A cybersecurity investigation RPG where every network is a neighborhood, every packet is a citizen, and every vulnerability is a crack in the architecture.

PRE-PRODUCTION // Steam Next Fest — October 2026
SYS.OVERVIEW

[DESIGN PILLARS]

Six systems. One investigation.

01

World Wide Wonder

The internet reimagined as a living city. Four neighborhoods, each a layer of real network architecture — walkable, conversational, dangerous.

02

Investigation

A Theory Board mechanic where players pin evidence, draw connections, and reason about network incidents. No validation — only consequence.

03

Combat as Countermeasure

No health bars. Threats are neutralized through player-authored countermeasures — block the port, revoke the cert, isolate the node.

04

Community Base

A home node that grows as you protect the network. NPCs remember your methods. Your reputation is your progression system.

05

Module & Loot

Collect tools, scripts, and diagnostic modules. Each one teaches a real concept. Your loadout is your methodology.

06

Art Direction

Warm darks, hand-drawn overlays, portrait conversations. Disco Elysium meets network topology diagrams.

[FIRST CASE]

The Puppeteer

Automated systems in the Bazaar are behaving against their owners' interests. Price-fixing bots have become altruistic. Recommendation engines are surfacing truth over engagement. Someone is rewriting the rules.

Clues
7
Connections
12
Countermeasures
4
Duration
~3 hrs

[WORLD MAP]

Four neighborhoods

The Bazaar

Commerce & exchange — where data is currency and attention is gold.

The Commons

Public infrastructure — DNS, routing, the shared protocols that keep things running.

The Archive

Data storage & persistence — databases, caches, the deep memory of the network.

The Underbelly

Shadow networks — where traffic hides, exploits trade, and nothing is logged.

$ wishlist --platform=steam

Targeting Steam Next Fest, October 2026. Follow the development in the garden.

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